// // RNGestureHandlerButton.m // RNGestureHandler // // Created by Krzysztof Magiera on 12/10/2017. // Copyright © 2017 Software Mansion. All rights reserved. // #import "RNGestureHandlerButton.h" #if !TARGET_OS_OSX #import #endif /** * Gesture Handler Button components overrides standard mechanism used by RN * to determine touch target, which normally would reurn the UIView that is placed * as the deepest element in the view hierarchy. * It's done this way as it allows for the actual target determination to run in JS * where we can travers up the view ierarchy to find first element that want to became * JS responder. * * Since we want to use native button (or actually a `UIControl`) we need to determine * the target in native. This makes it impossible for JS responder based components to * function as a subviews of the button component. Here we override `hitTest:withEvent:` * method and we only determine the target to be either a subclass of `UIControl` or a * view that has gesture recognizers registered. * * This "default" behaviour of target determinator should be sufficient in most of the * cases as in fact it is not that common UI pattern to have many nested buttons (usually * there are just two levels e.g. when you have clickable table cells with additional * buttons). In cases when the default behaviour is insufficient it is recommended to use * `TapGestureHandler` instead of a button which gives much better flexibility as far as * controlling the touch flow. */ @implementation RNGestureHandlerButton - (instancetype)init { self = [super init]; if (self) { _hitTestEdgeInsets = UIEdgeInsetsZero; _userEnabled = YES; #if !TARGET_OS_TV && !TARGET_OS_OSX [self setExclusiveTouch:YES]; #endif } return self; } - (BOOL)shouldHandleTouch:(RNGHUIView *)view { if ([view isKindOfClass:[RNGestureHandlerButton class]]) { RNGestureHandlerButton *button = (RNGestureHandlerButton *)view; return button.userEnabled; } #if !TARGET_OS_OSX return [view isKindOfClass:[UIControl class]] || [view.gestureRecognizers count] > 0; #else return [view isKindOfClass:[NSControl class]] || [view.gestureRecognizers count] > 0; #endif } #if !TARGET_OS_OSX - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { if (UIEdgeInsetsEqualToEdgeInsets(self.hitTestEdgeInsets, UIEdgeInsetsZero)) { return [super pointInside:point withEvent:event]; } CGRect hitFrame = UIEdgeInsetsInsetRect(self.bounds, self.hitTestEdgeInsets); return CGRectContainsPoint(hitFrame, point); } - (RNGHUIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { RNGHUIView *inner = [super hitTest:point withEvent:event]; while (inner && ![self shouldHandleTouch:inner]) { inner = inner.superview; } return inner; } #endif @end