{"version":3,"sources":["gestureStateManager.ts"],"names":["warningMessage","REANIMATED_AVAILABLE","useSharedValue","undefined","setGestureState","Reanimated","create","handlerTag","begin","State","BEGAN","console","warn","activate","ACTIVE","fail","FAILED","end","END","GestureStateManager"],"mappings":";;;;;;;AAAA;;AACA;;AACA;;AASA,MAAMA,cAAc,GAAG,uBACrB,kFADqB,CAAvB,C,CAIA;AACA;;AACA,MAAMC,oBAAoB,GAAG,6HAAYC,cAAZ,MAA+BC,SAA5D;AACA,MAAMC,eAAe,GAAGC,6BAAH,aAAGA,6BAAH,uBAAGA,8BAAYD,eAApC;;AAEA,SAASE,MAAT,CAAgBC,UAAhB,EAA6D;AAC3D;;AACA,SAAO;AACLC,IAAAA,KAAK,EAAE,MAAM;AACX;;AACA,UAAIP,oBAAJ,EAA0B;AACxBG,QAAAA,eAAe,CAACG,UAAD,EAAaE,aAAMC,KAAnB,CAAf;AACD,OAFD,MAEO;AACLC,QAAAA,OAAO,CAACC,IAAR,CAAaZ,cAAb;AACD;AACF,KARI;AAULa,IAAAA,QAAQ,EAAE,MAAM;AACd;;AACA,UAAIZ,oBAAJ,EAA0B;AACxBG,QAAAA,eAAe,CAACG,UAAD,EAAaE,aAAMK,MAAnB,CAAf;AACD,OAFD,MAEO;AACLH,QAAAA,OAAO,CAACC,IAAR,CAAaZ,cAAb;AACD;AACF,KAjBI;AAmBLe,IAAAA,IAAI,EAAE,MAAM;AACV;;AACA,UAAId,oBAAJ,EAA0B;AACxBG,QAAAA,eAAe,CAACG,UAAD,EAAaE,aAAMO,MAAnB,CAAf;AACD,OAFD,MAEO;AACLL,QAAAA,OAAO,CAACC,IAAR,CAAaZ,cAAb;AACD;AACF,KA1BI;AA4BLiB,IAAAA,GAAG,EAAE,MAAM;AACT;;AACA,UAAIhB,oBAAJ,EAA0B;AACxBG,QAAAA,eAAe,CAACG,UAAD,EAAaE,aAAMS,GAAnB,CAAf;AACD,OAFD,MAEO;AACLP,QAAAA,OAAO,CAACC,IAAR,CAAaZ,cAAb;AACD;AACF;AAnCI,GAAP;AAqCD;;AAEM,MAAMmB,mBAAmB,GAAG;AACjCb,EAAAA;AADiC,CAA5B","sourcesContent":["import { Reanimated } from './reanimatedWrapper';\nimport { State } from '../../State';\nimport { tagMessage } from '../../utils';\n\nexport interface GestureStateManagerType {\n begin: () => void;\n activate: () => void;\n fail: () => void;\n end: () => void;\n}\n\nconst warningMessage = tagMessage(\n 'react-native-reanimated is required in order to use synchronous state management'\n);\n\n// check if reanimated module is available, but look for useSharedValue as conditional\n// require of reanimated can sometimes return content of `utils.ts` file (?)\nconst REANIMATED_AVAILABLE = Reanimated?.useSharedValue !== undefined;\nconst setGestureState = Reanimated?.setGestureState;\n\nfunction create(handlerTag: number): GestureStateManagerType {\n 'worklet';\n return {\n begin: () => {\n 'worklet';\n if (REANIMATED_AVAILABLE) {\n setGestureState(handlerTag, State.BEGAN);\n } else {\n console.warn(warningMessage);\n }\n },\n\n activate: () => {\n 'worklet';\n if (REANIMATED_AVAILABLE) {\n setGestureState(handlerTag, State.ACTIVE);\n } else {\n console.warn(warningMessage);\n }\n },\n\n fail: () => {\n 'worklet';\n if (REANIMATED_AVAILABLE) {\n setGestureState(handlerTag, State.FAILED);\n } else {\n console.warn(warningMessage);\n }\n },\n\n end: () => {\n 'worklet';\n if (REANIMATED_AVAILABLE) {\n setGestureState(handlerTag, State.END);\n } else {\n console.warn(warningMessage);\n }\n },\n };\n}\n\nexport const GestureStateManager = {\n create,\n};\n"]}