#include "UIScheduler.h" #include "ReanimatedRuntime.h" #include namespace reanimated { void UIScheduler::scheduleOnUI(std::function job) { uiJobs_.push(std::move(job)); } void UIScheduler::triggerUI() { scheduledOnUI_ = false; while (!uiJobs_.empty()) { const auto job = uiJobs_.pop(); job(); } } } // namespace reanimated