#include "WorkletEventHandler.h" namespace reanimated { void WorkletEventHandler::process( const std::shared_ptr &workletRuntime, const double eventTimestamp, const jsi::Value &eventValue) const { workletRuntime->runGuarded( handlerFunction_, jsi::Value(eventTimestamp), eventValue); } uint64_t WorkletEventHandler::getHandlerId() const { return handlerId_; } const std::string &WorkletEventHandler::getEventName() const { return eventName_; } uint64_t WorkletEventHandler::getEmitterReactTag() const { return emitterReactTag_; } bool WorkletEventHandler::shouldIgnoreEmitterReactTag() const { return emitterReactTag_ == -1; } } // namespace reanimated